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Character Sheet

— Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
— Thieves' Tools, Disguise Kit, Poisoner's Kit
— Low-light vision
— Fey Ancestry (Adv on saves against being charmed and magic cannot put her to sleep)
— Observant (Can read lips and +5 to passive perception and investigation)
─ Feat: Sharpshooter
- no disadvantage for long range attacks
- ignore 1/2 and 3/4 cover
- Before making an attack with a proficient ranged weapon, can choose to take a -5 penalty to atk roll. If atk hits, add +10 to damage
— Favored Enemies: Dragons, Fiends
— Natural Explorer (Favored Terrain: Forest, Underdark, Mountains)
— Fighting Style: Archery
— Ranger Archetype: Beast Master
- Ranger's Companion: Trinket
- Exceptional Training
- Bestial Fury (Extra Attack for Trinket)
— Primeval Awareness
— Extra Attack
— Land's Stride (Ignore difficult terrain if nonmagical)
— Hide in Plain Sight
— Skirmisher's Stealth (Pick a creature to be hidden from, you remain hidden regardless of actions or actions of others. Bonus action, make stealth check to hide if you fulfill conditons needed to hide.)
— Expertise: Acrobatics, Perception, Stealth
— Sneak Attack (4d6)
— Cunning Action (Dash, Disengage, or Hide as bonus action)
— Rogue Archetype: Assassin
- Bonus Proficiencies: Disguise Kit, Poisoner's Kit
- Assassinate (Adv on attack rolls against enemies that haven't taken a turn in combat yet, all hits against surprised creatures are criticals)
— Uncanny Dodge (Can use reaction to halve attack damage from an attacker you can see)
— Evasion (Half damage on Dex Save fail, no damage on success)
— Blessing of the Dawnfather (Resistance to necrotic damage. As a bonus action, you channel the light of day into your being. For one hour you emit bright light in a 120 ft radius and any evil creature within that radius tat hits you with an attack or spell immediately suffers 4d6 radiant damage and is knocked prone. Once this blessing ability is used, it can't be used for seven days.)
— HP 60
— STR 19 (+4)
— DEX 10 (+0)
— CON 16 (+3)
— INT 4 (-3)
— WIS 13 (+1)
— CHA 7 (-2)
— Keen Smell (Adv on Perception checks that rely on smell)
— Resistant to bludgeoning damage (Bullette Armor, +2 to AC)
— Multiattack (two attacks, bite and claws)
— Cannonball (40ft line, dex save from anyone in that line, trample attack)
— Claw Attack: +9 to hit, reach 5ft, one target, 1d8+4 piercing
— Bite Attack: +9 to hit, reach 5ft, one target, 2d6+4 slashing
— Vex can use a bonus action to have Trinket make one attack